Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Publisher
   Remove Search Term
   Remove Search Term
Amarillo Design Bureau   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest from Amarillo Design Bureau
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
JagdPanther Magazine #10

JagdPanther Magazine #10


Take a journey with us back to July 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked another improvement in production, going to a cardstock color cover and professional binding. The "Iron Age" of JagdPanther had arrived. The editorial said that the wild child of JagdPanthers...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #12

JagdPanther Magazine #12


Take a journey with us back to January 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.     The editorial noted that the company had sold 4,200 copies of its various games during...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #13

JagdPanther Magazine #13


Take a journey with us back to April 1976, when a small wargame club in Amarillo, Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters. The game in this issue was SIEGE OF LENINGRAD, a typical...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #14

JagdPanther Magazine #14


Take a journey with us back to July 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.   The game in this issue was WARSAW PACT, a World War III game...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #15/Battlefield

JagdPanther Magazine #15/Battlefield


Take a journey with us back to October 1976, when a small wargame club in Amarillo Texas (led by Steve Cole) turned into a real company that produced an award-winning magazine filled with articles, variants, and reviews. The "Iron Age" of JagdPanther continued with color cardstock covers, one-piece multi-color maps, and die-cut counters.      The issue presaged a new age with a new title (Battlefield)...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #7

JagdPanther Magazine #7


Take yet another journey with us back to 1974, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. Production values had not improved (layout was done by hand with glue sticks on cardboard; some of the typewriter produced pages printed better than others), and we still printed on that insane 14" paper. (The...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #8

JagdPanther Magazine #8


Take a journey with us back to 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue marked a watershed in many ways, and might be considered the Bronze Age of JagdPanther. The cover was actually a photograph taken during World War II, but the cover was still black and white (as were all the...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
JagdPanther Magazine #9

JagdPanther Magazine #9


Take a journey with us back to April 1975, when a small wargame club in Amarillo, Texas (led by Steve Cole) produced an award-winning magazine filled with articles, variants, and reviews. This issue continued the "new" production methods and standard started in JagdPanther #8. The cover was another World War II photo, and the magazine was again 11x17 paper folded and stapled into a book. Counters...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #12

Nexus #12


“Go out there and take a look, Brian. If it’s a Klingon, kill it; if it’s natural, study it; if it’s dangerous, cut and run back here.” It is 1985 and Nexus #12 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War.   The Star Fleet Universe section starts with information...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #13

Nexus #13


“We are all good soldiers. But this war has gone on too long, and the Empire is consuming itself in the fire. What new Empire will rise from the ashes we have yet to see.”  -- Marine Major Ardak Kumerian It is 1985 and Nexus #13 (the Holiday Issue) has just been released. This issue focused on the Star Fleet Universe, Starfire, Battlewagon, and History of...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #14

Nexus #14


Pirates! The Scourge of the Galaxy! It is 1985 and Nexus #14 has just been released. This issue focused on the Star Fleet Universe, Starfire, and History of the Second World War. Battlewagon, Musketeers, East Wind Rain, and 4th Reich also have materials included. And “Arrgghhhh! Here there be pirates!” is a thread running through the issue....   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #15

Nexus #15


For years, through hijackings and kidnappings and savage massacres, the West has been helpless before this bloody foe: the international terrorist. Until now. Now America has Delta Force. It is 1986 and Nexus #15 has just been released. This issue focused on the Star Fleet Universe, Starfire, and Delta Force. Battlewagon, Duel for Kharkov, Counterstroke...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #16

Nexus #16


“We’re here to look for pirates and Romulans and Gorns and anyone else who happens to show up! Our job is to stop them before they can get within detection range of you. Failing that, we have to destroy them before they can report back.”   It is 1987 and Nexus #16 has just been released. This issue focused on the Star Fleet Universe,...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #5

Nexus #5


Actually, there is a kind of magic in a historical game. It’s not the blatant kind: no thundering giants are summoned, no demons appear, and no dragons spit fire. Instead, it’s the subtle magic of being transported across time to stand in another man’s shoes. It is 1983 and Nexus #5 has just been released. It focuses this time on historical boardgames, starting with...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Nexus #7

Nexus #7


However, not counting playtest sessions, I can count on both hands the number of times I have played an adventure game with an opponent. The point of this is that I am not alone! – Allen D. Eldridge It is 1984 and Nexus #7 has just been released. It focuses this time on solitaire gaming. Of course there is a section on the Star Fleet Universe, too. In that section you will find...   [click here for more]
Amarillo Design Bureau  $2.95

Add to DriveThruRPG.com Order  
Women of the Zombie Apocalypse

Women of the Zombie Apocalypse


Two years after civilization fell, four women find themselves as servants, housekeepers, and harem slaves of the Protectors, the armed group of men who protect four walled settlements of Cromwell's Nation. They cook, they clean, and every night they are given to another Protector to satisfy his needs. Compared to the women in the settlements, the Women of the Protectors are better fed, do far less...   [click here for more]
Amarillo Design Bureau  Pay What You Want

Add to DriveThruRPG.com Order  
Displaying 1 to 16 (of 16 items) Result Pages:  1 
Select Page Number

  Horror on the Orient Express