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A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition

A Call to Arms: Star Fleet, Book One, Revision Two, Deluxe Edition


Your Mission: Go Boldly to the Stars Discover New Worlds Bring Your Crew Home Alive   A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history the United Federation of Planets has explored the octant of space it is in, but has come under pressure from enemies who sometimes became friends....   [click here for more]
Amarillo Design Bureau  $29.95

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A Call to Arms: Star Fleet, Book Two

A Call to Arms: Star Fleet, Book Two


“Here we lay our web. Here we stand between our enemy and all we hold dear. Live or die, here we fight.” This is the much anticipated A Call to Arms: Star Fleet, Book 2. There are more ships for empires you enjoyed in Book 1.2: Federation, Klingons, Romulans, Kzintis, and Gorns. The Orion Pirates and Tholians that were introduced in Book 1.2 now have full-scale...   [click here for more]
Amarillo Design Bureau  $29.95

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A Call to Arms: Star Fleet, Reinforcements One

A Call to Arms: Star Fleet, Reinforcements One


“Captain, reinforcements have just shown up on our sensors!”   Need more ships for your preferred fleet? Want to add different fleets? Or are you looking for new foes? Then A Call to Arms: Star Fleet, Reinforcements One is for you! There are more ships for empires you enjoyed in earlier volumes: Federation, Klingons, Romulans, Kzintis, Gorns, Orion Pirates, Tholians, and...   [click here for more]
Amarillo Design Bureau  $29.95

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Federation Commander: First Missions

Federation Commander: First Missions


TEST DRIVE A STARSHIP This is the free demonstration version of the Federation Commander game system, a tactical space combat game based on Star Trek. (Yes, we have a legal contract with Paramount to do this.) This simplified demo includes the basic rules (some of them simplified or abstracted) and two sample ships. You will need this PDF, a couple of six-sided dice, a hex map (use any game and ignore...   [click here for more]
Amarillo Design Bureau   FREE 

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Asteroid Zero-Four

Asteroid Zero-Four


THE UNDECLARED WAR IN SPACE! "Large numbers of missiles and spacecraft approaching from the Russian Asteroid. We MUST launch our interceptors NOW, Sir!" "No sense trying to look peaceful any longer. Go ahead and launch them, and you may as well get our strike forces off this rock before we get plastered!" ASTEROID ZERO-FOUR is an action-packed game for two players....   [click here for more]
Amarillo Design Bureau  $7.50

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Captain's Log #1

Captain's Log #1


The classic issue (1983) that began one of the longest and most successful product series in wargame history. Contents include the fiction story “Objective Juggernaut,” a story in which four starships (Federation, Klingon, Tholian, and Orion Pirate) must cooperate to destroy a massive extra-galactic robot starship. Also included are: 24 Star Fleet Battles scenarios Several pieces of...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #12

Captain's Log #12


“I want White Tip. Fifty thousand to confirm he is dead. One hundred thousand to deliver him alive.” “The Long Road Home” is the story of a WYN frigate on a secret mission through Kzinti, Klingon, Lyran, LDR, and Federation space. Also included is an article on the officers in the Kzinti Hegemony Fleet. There are reports on conventions and SFB...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #13

Captain's Log #13


"Service in Star Fleet is two years of boredom and an hour of stark screaming terror."   Captain’s Log #13 compiles the best of the material from the old Nexus Magazine.     "The Glory of the Heroes" is about a Federation base that is overwhelmed by a Romulan attack.   Information (which is now the Communications section) includes Convention winners,...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #14

Captain's Log #14


“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record keeping...   [click here for more]
Amarillo Design Bureau  $9.95 $7.50

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Captain's Log #2

Captain's Log #2


Return to 1983 when hair was big and Star Fleet Battles was the hottest game on the block. From the data files of Star Fleet Headquarters, from the design and development staff of Amarillo Design Bureau, and from the players of Star Fleet Battles come even more scenarios to challenge your skills as a Captain.   Captain’s Log #2 features the short story and scenario, “Refiner’s...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #3

Captain's Log #3


“The promise of a Pirate is like a dagger offered to a blind man. Whether the hilt is given or the blade, only the Pirate himself knows.”   Captain’s Log #3 features the short story and scenario, “The First Round,” by Steve Kacarides. The story features the pirate Deth O’Kay in the hands of the Masters. There are several other scenarios featuring Deth O’Kay in this issue.  ...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #36

Captain's Log #36


“No one tries to kill me without me trying to kill them. Perhaps an oblique attack and face full of disruptors will teach them that little fact?”   “Web of Deceit” is the story of a Seltorian task force led by Wind of Ordained Retribution in hunt of a Tholian force led by Guardian. The Seltorians’ hatred and rage toward the Tholians is legendary. The Klingons...   [click here for more]
Amarillo Design Bureau  $18.95 $15.25

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Captain's Log #39

Captain's Log #39


“Captain, Chief Engineer Kleth here. We’ve got a problem.” “Burden of Duty; Debt of Revenge” is the story of a Klingon X-ship, deep behind Federation lines. Suffering a warp drive breakdown, the Kagan must fix the problem – but that allows the older Federation ships to catch up. Will the Kagan return home or will the Federation be...   [click here for more]
Amarillo Design Bureau  $19.95 $15.95

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Captain's Log #39 Supplement

Captain's Log #39 Supplement


This 32-page booklet includes interesting and useful information about the main Captain's Log #39 issue, as well as new materials. Included are: designer notes, 2009 Origins reports, special features, dropped articles, unpublished history, two more Romulan Eagle variant SSDs, four more Federation Commander Early Years ship cards, full "every comma we missed" after action...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #48 Supplement

Captain's Log #48 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #48 issue, as well as new materials.   Captain's Log #48 has the exciting story "The Battle with Tribbles." Come find out all the back story of the issue. It has Publisher's Notes, Editor's Comments, Proofreader's Notes, rejected tactical papers (and why they did not get published), color...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #49 Supplement

Captain's Log #49 Supplement


The Captain’s Log #49 Supplemental File gives a behind-the-scenes look at the issue, and this time we have included three pages of previews. Find out all about Captain's Log #49!...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #5

Captain's Log #5


“I can’t shake the feeling that there’s another Romulan raiding party out there, just waiting to pounce. With the ship in the shape it’s in, if the Romulans are out there, we’ll need every gun we’ve got.”     Day of the Eagle! Romulan raids in the Federation have been increasing. Can war with the Romulans be far behind? And when it does come,...   [click here for more]
Amarillo Design Bureau  $5.00

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Captain's Log #50 Supplement

Captain's Log #50 Supplement


Captain’s Log #50 is a special issue, so its supplement is as well!  The Captain’s Log #50 Supplemental File has 16 pages of information including the publisher’s behind the scenes tour of Captain’s Log #50, the Captain’s Log #49 after action report, an article about workboats, more about the Zosman stealth field, additional rules for the Federation &...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #53 Supplement

Captain's Log #53 Supplement


This 8-page booklet includes interesting and useful information about the main Captain's Log #53 issue, as well as new materials. Included are:  Over two pages of publisher's notes. Notes from other staff members. Star Fleet Battles scenario (SL354.0) A Confusion of Objectives. Rejected papers for Star Fleet Battles and Federation & Empire. ...   [click here for more]
Amarillo Design Bureau   FREE 

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Captain's Log #9

Captain's Log #9


The attack came without warning. Oh, we'd known for weeks that they would come, ever since the Organians disappeared, but there was no warning that it would be that day. This 80-page 1991 edition moved the product further toward the current format. This issue is the only one that ever had a "theme" causing a hundred people to ask, every time we do another issue,...   [click here for more]
Amarillo Design Bureau  $7.50

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Federation & Empire 2010 Rulebook

Federation & Empire 2010 Rulebook


Battle for the Galaxy!   Federation & Empire is set in the universe of Star Fleet Battles. The Grand Alliance (Federation, Gorns, Kzintis, Tholians, and Hydrans) battles the Coalition (Klingons, Romulans, and Lyrans) for control of the galaxy!   This is the Federation & Empire 2010 rulebook, containing the most up-to-date rules and scenarios so that you can...   [click here for more]
Amarillo Design Bureau  $20.00

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Federation Commander Reference Rulebook

Federation Commander Reference Rulebook


“Lieutenant, what the heck is a plasma-D?” “Looking! It’s not in the Romulan border database. Checking the Communique database for an update. Wait a minute, it might be in …” “Brace for impact!” The most requested Federation Commander product, the Reference Rulebook is the complete rulebook players have demanded. This is the complete rulebook, with all of the rules...   [click here for more]
Amarillo Design Bureau  $15.00

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Federation Commander Tactics Manual

Federation Commander Tactics Manual


“The only test is combat; the only valid result is victory.” – Admiral Ardak Kumerian, Commander of the Klingon Red Fleet   The Federation Commander Tactics Manual is designed to create better players. Building on your understanding of the rules, key topics are explored and advice is given on how to take advantage of your knowledge. The book includes both broad tactical...   [click here for more]
Amarillo Design Bureau  $24.95

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Federation Commander: Academy

Federation Commander: Academy


FLY A STARSHIP! Your mission: Go boldly to the stars, defend honor, preserve liberty, discover new worlds, and bring your crew home. Take command of a Federation heavy cruiser and fight a Klingon D7 battlecruiser, or fly a Romulan War Eagle facing a Gorn Allosaurus battlecruiser. Federation Commander Academy is an entry point for Federation Commander. The PDF edition includes...   [click here for more]
Amarillo Design Bureau  $24.95 $12.00

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Federation Commander: Briefing #1

Federation Commander: Briefing #1


Get me a briefing, Lieutenant! I need intel! I need it now!   On your screen, Admiral. Everything we have on the current situation. Ships, battle plans, all of it.   No commander should go into combat without a full briefing!   Briefing #1 includes two dozen new scenarios, six new ships, “The Art of Maneuver” written by Commodore Patrick...   [click here for more]
Amarillo Design Bureau  $12.95 $7.95

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Federation Commander: Briefing #2 Rules & Scenario Pack G

Federation Commander: Briefing #2 Rules & Scenario Pack G


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $4.95

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Federation Commander: Briefing #2 Ship Pack A

Federation Commander: Briefing #2 Ship Pack A


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.99

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Federation Commander: Briefing #2 Ship Pack B

Federation Commander: Briefing #2 Ship Pack B


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack C

Federation Commander: Briefing #2 Ship Pack C


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack D

Federation Commander: Briefing #2 Ship Pack D


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack E

Federation Commander: Briefing #2 Ship Pack E


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Commander: Briefing #2 Ship Pack F

Federation Commander: Briefing #2 Ship Pack F


WELCOME, COMMANDER!   The Middle Years era was a simpler time, when entire wars lasted about an hour, and ships had not yet received the “refits” which covered their flaws and complicated everybody’s tactics. The ships of this time have chronic design flaws that you must protect — and exploit! — to win your battles.   Do you have the guts to get problems taken care of before the admirals...   [click here for more]
Amarillo Design Bureau  $9.95

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Federation Space

Federation Space


Federation Space is a science-fiction game for two to eight players and depicts the battles for galactic supremacy fought by the eight major empires. Players maneuver huge fleets in an attempt to destroy opposing fleets and conquer key planets. The battle fleets of the Federation, Klingons, Romulans, Kzintis, Gorns, Hydrans, Tholians, and Pirates of Orion are depicted. This downloadable...   [click here for more]
Amarillo Design Bureau  $12.00

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Robots!

Robots!


THE SIXTH WORLD WAR! The Third World War destroyed the armies; the Fourth World War destroyed the cities; and the Fifth World War destroyed all life on Earth. The space colonies survived, however, and two hundred years later man returned to Earth but not to stay — only to plunder the riches of his former world. Robots were used to salvage the ancient technological sites. One day the Robots...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Commander's Edition Update #2

Star Fleet Battles Commander's Edition Update #2


Update #1 simply brought the Rev. 0 of Commander's Edition of Star Fleet Battles up to Rev. 1. Update #2 adds substantially to the core rulebook. Ground combat, boarding parties, more weapons, more ships (and names for them), the introduction of the Lyran Democratic Republic, scenarios, and the Bargantine Campaign are all in this update.   D16 Advanced Boarding Parties:...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition Volume I Revision 1

Star Fleet Battles Commander's Edition Volume I Revision 1


Star Fleet Battles is still going strong today, but take a trip to the past with us.   It is 1983, and it is time for the phenomenon that is Star Fleet Battles to get organized. The game had grown through four expansions, and new material is being released every month. The structure of the original 1979 pocket game could not contain, control, or even keep track of the game as it had...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Commander's Edition Volume II

Star Fleet Battles Commander's Edition Volume II


Star Fleet Battles is still going strong today, but take a trip to the past with us. Expand the Commander's Edition from the 1980s with Volume II. Four New Star-Faring Empires The Hydrans The Andromedans The Lyrans The Wyn Star Cluster   150 New Starships, including fleets for the new empires. Dreadnoughts, Scouts, NCLs, Fast Patrol Ships, and Minesweepers for all...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Commander's Edition Volume III

Star Fleet Battles Commander's Edition Volume III


Take a trip to the past and expand your Commander's Edition with Volume III.   A Major New Starfaring Empire: The Inter-Stellar Concordium, complete with all new ship classes and weapons.   A New Tholian Fleet: The 312th Battle Squadron from the Tholian home galaxy.   200 New Ships:  Including Police ships, Exploration Cruisers, Defense Monitors, the new ISC fleet and...   [click here for more]
Amarillo Design Bureau  $15.00

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Star Fleet Battles Commander's Edition, Supplement #1

Star Fleet Battles Commander's Edition, Supplement #1


"Prepare to offer battle. Make the signal to all ships: 'The Federation expects every sentient being to do his duty.'" -- Vice-Admiral John “Cracker Jack” Radley Welcome fighters and their carriers to Star Fleet Battles Commander’s Edition. From rules for dogfighting to direct-fire drones, Supplement #1 has the rules you need. Big carriers (CVAs),...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition, Supplement #2

Star Fleet Battles Commander's Edition, Supplement #2


“Sir, what is that? It is registering as tougher than our X-ship!” “Lieutenant, that is a second-generation X-ship. Luckily, we aren’t after the convoy it is protecting. Move out and report this to the admiral.” Long unavailable except in the second-hand market, we are releasing Supplement #2 in PDF. The buyer is reminded that the first-generation X-ships...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Commander's Edition, Supplement #3

Star Fleet Battles Commander's Edition, Supplement #3


“Sir, whatever is approaching isn’t in our database. They look Lyran, but are bigger than their Interceptors.” “Lieutenant, those are the fast patrol ships, also called gunboats. We didn’t realize the Lyrans were actually deploying them. Let’s move out and report this to the admiral.” While the Lyrans were the first to deploy...   [click here for more]
Amarillo Design Bureau  $7.50

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Star Fleet Battles Designer's Edition

Star Fleet Battles Designer's Edition


At Origins 1979, we released the Pocket Edition of Star Fleet Battles and it sold out by the fall. We decided to capitalize on success by expanding it into a boxed game released in November 1979. (Back then, pocket games were a new thing and were just not taken as seriously as boxed games.) To save time and work, we just took the rulebook of the pocket game and added pages to the end...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #1

Star Fleet Battles Designer's Edition, Expansion #1


After we converted the original pocket game into a boxed game in the fall of 1979, the wholesalers asked us about doing expansions in order to fully develop the market. This pocket-game-format expansion included about 40 pages of new rules, new ships, new scenarios, new empires, and updates to the previous rules. These included 30 old-style SSDs, the first X-ships, two new empires (Hydrans and Andromedans),...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #2

Star Fleet Battles Designer's Edition, Expansion #2


Expansion #1 had sold very well (and was reprinted as-is), but things had changed. The two partners disagreed on the directions the company needed to take, and decided that the best solution was to divide the company in half, with one half staying as Task Force Games (and incorporating as Elco Enterprises) and the other half becoming the Amarillo Design Bureau. After some serious negotiations,...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Designer's Edition, Expansion #3

Star Fleet Battles Designer's Edition, Expansion #3


Be of stout heart and good cheer, for yet another frontier looms ahead of us.   The success of Expansion #2 had produced a demand for more Star Fleet Battles products. As Steve Cole and his new company (Amarillo Design Bureau) needed income, they were only too happy to do another product, later in 1982. This expansion focused on new ships (with 86 new designs including war cruisers...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles Pocket Edition

Star Fleet Battles Pocket Edition


While Star Fleet Battles Captain's Edition is still going strong, this is the version that launched an entire universe! Originally published at Origins in 1979, this little pocket game was to prove to be one of the longest running in the history of the industry. Copies of this pocket game rarely show up on auction sites and routinely bring more than $100. Now, you can complete your collection for...   [click here for more]
Amarillo Design Bureau  $10.00

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Star Fleet Battles: Cadet Training Handbook

Star Fleet Battles: Cadet Training Handbook


Take a Seat in the Captain’s Chair! Explore the Challenge of Starship Command!   The Cadet Training Handbook places you in the command chair of the Federation starship Constellation where you will learn the skills of a starship commander in easy-to-manage steps. As you continue through the handbook, the mysteries of the Romulan cloaking device, Klingon disruptors, and...   [click here for more]
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Star Fleet Battles: Electronic Master Rulebook

Star Fleet Battles: Electronic Master Rulebook


Captain! We’re under attack! The weapon made us change direction!   Yes, Ensign. That is the heel nipper, a weapon of the Carnivons. Bring us about and fire photon torpedoes!   2012 EDITION of the Star Fleet Battles Master Rulebook     The Star Fleet Battles Master Rulebook includes all of the "rules" (no scenarios, annexes, SSDs, counters, maps, or ship descriptions)...   [click here for more]
Amarillo Design Bureau  $50.00

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Captain's Log #36 Color SSDs

Captain's Log #36 Color SSDs


The SFB SSDs and FC ship cards from Captain’s Log #36 are now available in color.  Check out these ships:   Star Fleet Battles: Federation Advanced Technology (Old) Light Cruiser; Klingon D6L Command Cruiser and C10V Heavy Carrier; Romulan ViperHawk Interdiction Carrier, SkyHawk-R Fast Carrier Resupply Ship, K4F Fast Carrier Resupply Ship, and KRU Interdiction Carrier;...   [click here for more]
Amarillo Design Bureau  $4.95

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Captain's Log #37 Color SSDs

Captain's Log #37 Color SSDs


The SSDs from Captain's Log #37 are now available in color. Check out these ships:   New ships for Star Fleet Battles: Kzinti advanced technology light cruiser, Orion advanced technology Double Raider, Lyran Panther advanced technology light cruiser, ISC advanced technology war cruiser, Lyran heavy frigate and heavy destroyer, Klingon SD7 strike cruiser, WYN-Orion flagship cruiser...   [click here for more]
Amarillo Design Bureau  $4.95

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