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Great product like all the other ACTASF ship packs.
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I enjoyed receiving it! the SSD's are cool! I will have to start buying more ADB stuff once I get some more money.
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An excellent tease for the "Lost Empires". This product is a look at the addition of the two "historical races" that were exterminated during the Early Years(Star Fleet Battles Module Y1). This is a good ad for the module which is not available on Drive-Thru RPG.
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For long time players of Star Fleet Battles this is one of the planned products that has been on the radar since the 1990's. The Andromedan Threat File is a solid addition and quite scary for non Andro players. The rule book section first includes a new weapon, this is a horrible weapon(to be on the receiving end) fortunately it takes a lot of energy and a tractor beam. Unfortunately as every Star Fleet Battle player knows Andros have plenty of power. Next a refit of the displacement device that turns the "ultimate transporter" into a defensive device that acts more or less as an elevator which benefits the Andro. The Andromedans have plenty of ways of siphoning energy out of the panels(Andros do not use shields but absorb energy in specialized panels) one of which is the energy module. The Threat file introduces the seeking energy module, yes all of your energy sucked out and redirected at you. Finally Fighters and Bombers are added as well as the dreaded X-Ships and the now preferred term gunboats(P/Fs). Despite the size this is not a stand alone game but rather a Module which requires other components for use.
For players of Star Fleet Battle: This product opens up a whole range of options including the death of the Lyran Democratic Republic one of the few "historical" campaigns in the book.
Note this product is for players of Star Fleet Battles, I strongly recommend that if you are interested you purchase the 2012 Master Rulebook. The size is intimidating but the game is great fun and holds hours of enjoyment.
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These Captain's Log are full of stories, adventures and thankfully short on errata. Any long term Star Fleet Battles player will remember waiting for Nexus and the 20 pages of rule corrections(note I am exaggerating). This Captain's Log like others in the series is full of material for all of the Star Fleet Universe products. If you are looking for a game this is not a product for you. This despite the size requires one of the core games in the Star Fleet Universe line.
These older Captain's Logs are designed for player's like me who walked away from the game for a few years or for new players who are trying to find that one tactic that will turn the tide and snatch victory from the evil mean Klingon cruiser.
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This like most of the ADB works on Drive-Thru RPG is an older book. The story is first rate. The shipyard section has a good selection and the tactics section was interesting. The Company of ADB puts out a first rate product and the Captain's Logs are a massive work as the company incorporates all of the game lines that they produce.
This product beyond the fiction, which is just a really enjoyable story, is for the loyal Star Fleet Universe customers and most of these older Captain's Logs( Captain Log 50 will be released at some point this year). Are aimed at gamer's like me who briefly left the game and now are slowly returning.
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Prime Directive is a good game to play adventures based on the original Star Trek series. This is not based around The Next Gen or the series that followed. What you get is a interesting and effective system for running games in the Star Fleet Battles universe, which feels more like original Trek. The character gen is based on a points system. You pick your race and which of the six branches you want to be. This gives you your stats, as well as beginning skills. Points are then spent to buy more skills, and increase stats.
The actual game system is fairly unique. Each skill gives the player a number of D6s to roll. The target number is based on what they call a tricode. Made up of three numbers indicating a minimum, moderate or complete success. This system sounds complicated at first, but is actually very easy once you get used to it, and is very effective at building the right feel for the game.
It is a pity the designers did not continue with this version. As the system is good and effective and it helps give you the right feel for the universe. If you want a game that allows you to play in the same sort of universe as James T Kirk and co this is it.
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A nice set of cards that are easy to read and understand. Highly recommend them for Call to Arms Starfleet players!!
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Another great product from Amarillo Design Bureau!
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These look very nice, great addition to the game. Glorious full color text and photo of the ship.
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Nicely done, this cleaned up previous rule inconsistencies. The game is excellent and easy to play for large scale fleet battles. My friends and I combine this with Federation and Empire, it works reasonably well with a couple of minor changes.
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i love star trek games and one you to do about anything you want i like the number of ship each race has great game
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What a perfect way for ADB to re-launch this set of miniature game rules that desperately needed a makeover. Revised to eliminate the errors from its original launch, this is a slimmed down version of Star Fleet Battles (or, more properly, Federation Commander) but still retains the flavor of the Star Fleet Universe. Thankfully absent is the minutiae and bloat of SFB. Notably present is unmistakable Trek-style combat viewed through the lens of the streamlined A Call to Arms game engine. Federation ships still pack a punch with their photons while Romulans fire their plasma torpedoes, cloaking to hide and rearm. I highly recommend giving this game a try, especially with the fantastic "pay what you want" deal that is in effect for a limited time. Download the rules, paint some minis or use counters, play the game, and help make it even better by reporting your results. This is a rare opportunity to influence a game system. There is so much more of the Star Fleet Universe story to be told through future ACTASF books but it all starts here!
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Well done. Looking forward to the final product. So far this version (B1R2 draft A) looks pretty good. Will be giving it a spin this week to see if all the parts fit.
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A classic that old time grognards will appreciate, lots of gaming information and little to no fluff. Newer players will have problems with the lack of chrome as this comes from the era of type writers and cut & paste when you actually used paste.
Gaming variants /Articles such as Korea 78 (I was with 2nd Div at Camp Liberty Bell and Camp Hovey at the time) Panzer 46; more and better ace rules for Richtoften's War. Bar Lev and Sinai for the Mid East crowd. CA for naval buffs and a revision for one of the early first monster games WAR IN THE EAST. This mag is for players who remember SPI Simulation Publications and the original S&T Strategy & Tactics; as well only two gaming super powers AH Avalon Hill and SPI
To continue the Jutland variant had hit sheets for the US 6th Battle Squadron and naval solitaire got a boost with SPI/S&T's Wolfpack additions. Finally the enclosed game while not polished by today's standards has stood the test of time.
I have all nine issues of Jagdpanther rekeased todate and am very satisfied. They stack up well compared tomy collections of AH General, Boardgamer, BattlePlan, Challenge,Pegasus, and Strategy & Tactics. Highly recommended by me and the Samos's Swordsmen Chapter of the Blade & Blaster Gaming Society.
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