Big fan of this map. The art is colorful, moody, but clear, it's easy to discern which parts of the rooftops are neon billboards, HVAC vents, and so forth. Made for an excellent setpiece in our Cyberpunk RED campaign, [Red Sky City](https://youtu.be/i8rhcqErqxc). Easily works with VTT software. Recommended.
Full Video Review: https://youtu.be/8sI1a8bg0Xo
Reign in Hell: Oculus Spear, is a well polished, thoroughly playtested set of scenarios, wrapped in a simple, demonic story, padded out with a meaty mechanical challenge. If you like the base game, this will be a very fresh change of pace. And If you like solo gaming, you’ll find this one’s got a hell of a bite.
Another excellent addition to Combat HQ. It's not essential to play, but it certainly adds all the bells and whistles to the rules. If you enjoy playing Combat HQ on your table top you will feel the same way about adding this to your collection.
Combat HQ is an excellent set of simple, very readable rules, which find a nice balance between playability and realism when playing World War Two table top wargames. Jim does a great job in capturing all aspects of combat without getting bogged down in too many tables and too much die rolling. The system is consistent across all the game mechanics which makes it very easy to play once the basics are mastered. For all my larger scale battalion games Combat HQ would be my first choice.
I recently purchased these second edition rules, having previously played the first. Buying on wargames Vault was a breeze. I bought the hardcopy book for Commbat HQ and Total war. They are excellent quality, hard backed and everything is so easy to find. The rules are excellent. Im a bit of a rules junkie and I absolutly love playing Combat HQ. They play quickly and a game can easily be played in an evening over 3 or 4 hours. less if you setup a smaller battle. Still the rules dont take any shortcuts when it comes to creating the feeling of commanding units in a ww2 battle. At the heart of the game is the command dice mechanism. Sides have a number of d6 dice the number of which depends on the size of the force. These are rolled by both sides simultaneously at the start of a move. This roll determines who has initiative and what each side is able to do during their turn. The command dice are used to activate units to move and fire, rally, spot etc... Dice with the same number rolled,...
As I browsed DTRPG site looking for some printable board games or mini-games I stumble upon this publication. Since I wanted to learn a more about games in general and considering the company behind the magazine was Avalon, a name I consistently see over and over again the games I browsed (including many of them in my wishlist), I decided to give the magazine a chance (it is one Dollar anyways).
There are two documents included in the product, one of the PDFs has 13 pages and the other one 52, I thought they were different but they (at least) start the same, the 13 page PDF looks lik a cut down version of he 52 page version but I do not know really the reason of such an attached document, perhaps a mistake in the moment of uploading the product.
In the first pages reading the magazine I learned about a company called Metagaming that dominated the niche of micro games in the late 80’s and early 90’s (something I totally ignored so the investment in the magazine started paying from th...
Date Added: 09/25/2021 06:29:29
Tackles the problem of command and control in a realistic fashion which presents the player with real decisions on how to influence the course of the battle. It achieves this by working on the basis that, unlike most wargame rules, commanders remember and act on their orders until they receive new ones. Flexibility is introduced based on the character of the commander and where he has posiitoned himself. The combat resolution mechanics are straight forward. I'm looking forward to trying this on the table top. Well explained and avoids most of the tedious detail of the exact positions of stands which bedevil many rule sets. Well worth a read if you're interested in fighting battles at an army level and the ideas could be applied to other periods....